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    <title>MPFB Assets :: MakeHuman Community</title>
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    <description>Overview of the MPFB asset system in Blender: clothes, body parts, materials and skins, plus guides on how to create your own MPFB assets.</description>
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      <title>The basemesh and its helpers</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_basemesh_and_helpers.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_basemesh_and_helpers.html</guid>
      <description>The MPFB basemesh and helper geometry concept: how the Blender character creator&#39;s base human mesh uses helpers to fit clothes, hair and proxies.</description>
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      <title>Targets and blendshapes</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_targets.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_targets.html</guid>
      <description>How MPFB targets and blendshapes work in Blender: shape-key files that drive every body-shape slider in the MPFB character creator addon.</description>
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      <title>Clothes, hair and body parts</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_clothes_hair_bodyparts.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_clothes_hair_bodyparts.html</guid>
      <description>How MPFB models clothes, hair and body parts as MHCLO-based assets in Blender, including how each type binds to the basemesh helpers.</description>
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      <title>An introduction to asset creation</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/asset_creation_intro.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/asset_creation_intro.html</guid>
      <description>Introduction to creating assets for MPFB in Blender: targets, clothes, materials and other resources you can author for the Blender character creator.</description>
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      <title>Creating a target</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/creating_a_target.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/creating_a_target.html</guid>
      <description>How to create your own modeling target (shape key) for MPFB in Blender, using MakeTarget to author new body-shape sliders for the character creator.</description>
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      <title>Creating clothes</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/creating_clothes.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/creating_clothes.html</guid>
      <description>How to create new clothes for MPFB characters in Blender using the MakeClothes tool: fitting to the basemesh, materials and the MHCLO file format.</description>
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    <item>
      <title>Working with makeup</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/makeup.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/makeup.html</guid>
      <description>How to apply and create makeup assets for MPFB characters in Blender: presets, gradient eye shadow and the procedural makeup material system.</description>
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      <title>Proxies/topologies</title>
      <link>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_proxymeshes.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/mpfb/docs/assets/concept_proxymeshes.html</guid>
      <description>What proxy meshes (topologies) are in MPFB: alternative low-poly Blender meshes that replace the basemesh while keeping modeling and rig intact.</description>
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