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    <title>MakeHuman FAQ :: MakeHuman Community</title>
    <link>https://mpfb-demo.ampho.re/makehuman/faq/index.html</link>
    <description>These are frequently asked questions about MakeHuman.&#xA;General Which version of MakeHuman should I use? What is the current status of MakeHuman? Is there a MakeHuman version 2? Is MakeHuman and MPFB the same thing? Where are my MakeHuman files found (where is my HOME directory)? Problems MakeHuman does not start The interface looks broken I need help, where should I ask for it? How to provide a log for a good bug report? Legal Can I create a commercial closed source game with models generated by MakeHuman? Can I sell models created with MakeHuman? MakeHuman and Blender How can I import a MakeHuman character in Blender? What happened to MHX? Assets How can I create assets? An asset does not work, what should I do? How can I download a lot of assets in one go?</description>
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    <item>
      <title>MakeHuman does not start</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/makehuman_does_not_start.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/makehuman_does_not_start.html</guid>
      <description>Before reading the following, also take a look at What is the current status of MakeHuman?.&#xA;There are multiple reasons why MakeHuman does not start, and without some background information it is impossible to tell you what’s wrong.&#xA;In order to be able to give any kind of sensible answer, we will need to know:&#xA;What does the log say? See How to provide a log for a good bug report? What graphics card are you using? If you have a laptop with dual graphics cards, are you sure that you are using the 3d-enabled one? What operating system are you using? Preferably including details about if it’s 32 or 64 bit, what the system language is, exactly what OS version it is and so on. What version of makehuman did you download? It worked before / old settings If you have been able to start a prior version of MH on the same machine, but a newer version does not start, something might be corrupt or incompatible in the user directory. Try deleting the DOCUMENTS/makehuman/v1py3 directory before launching MH.</description>
    </item>
    <item>
      <title>An asset does not work. What should I do?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/asset_broken.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/asset_broken.html</guid>
      <description>The MakeHuman dev team will not try to fix third-part assets. If you need to get in contact with the asset author, the best bet is trying on the forum.</description>
    </item>
    <item>
      <title>Are MakeHuman files free?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/are_makehuman_files_free.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/are_makehuman_files_free.html</guid>
      <description>Yes. The asset license is CC0. In practice this imposes no restriction on your use of the core assets, be they used through MakeHuman or copied through some other means.&#xA;For example you can:&#xA;Use a character model in a closed source game without need for attribution Sell a character model Take all mesh and target assets and build a character generator of your own, with no restriction on what license that character generator needs to have</description>
    </item>
    <item>
      <title>How can I create assets for MakeHuman?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/create_assets.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/create_assets.html</guid>
      <description>Either use the asset creation tools bundled with MPFB2 or the standalone versions of the same tools, MakeClothes 2 or MakeTarget 2.</description>
    </item>
    <item>
      <title>How can I download a lot of assets in one go?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/asset_packs.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/asset_packs.html</guid>
      <description>If you need to download assets in bulk, the best way is by downloading asset packs.</description>
    </item>
    <item>
      <title>How can I import a character in Blender?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/import_in_blender.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/import_in_blender.html</guid>
      <description>In summary, the preferred method is by using MPFB to do an MHM Import.&#xA;There is also a summary of other import paths.</description>
    </item>
    <item>
      <title>Is MakeHuman and MPFB the same thing?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/makehuman_vs_mpfb.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/makehuman_vs_mpfb.html</guid>
      <description>No, “MakeHuman” refers to the standalone GUI application. MPFB is a completely separate code base which runs as an extension inside blender.&#xA;There is also an overview of the differences between MakeHuman and MPFB</description>
    </item>
    <item>
      <title>Is there a MakeHuman version 2?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/makehuman_version_2.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/makehuman_version_2.html</guid>
      <description>The answer is somewhere between yes and no.&#xA;Yes, there is a new major version of MakeHuman in the works. It has the temporary nick name MakeHuman pyside6. Conceptually this can be thought of as MakeHuman 2. It is available via git and can be started.&#xA;But no, there is no functional version 2 of MakeHuman. The new version still has some ways to go before being a useful replacement for the old code base (ie 1.3.0).</description>
    </item>
    <item>
      <title>What happened to MHX?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/about_mhx.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/about_mhx.html</guid>
      <description>In ancient times, the preferred way to import makehuman data into Blender was by using MHX (MakeHuman eXchange). MHX was a project which was maintained separately from the MakeHuman main code.&#xA;This was a very complicated export method which included serializing all MakeHuman data to json and then deserializing it in Blender. Further, it depended on auto-running a lot of python logic in order to get rigs working properly.&#xA;MHX was largely abandoned about a decade ago. The MakeHuman dev team keeps a fork of the original code around, but it isn’t maintained. Thus it will not work with, for example, Blender 4.x.</description>
    </item>
    <item>
      <title>What is the current status of MakeHuman?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/current_status.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/current_status.html</guid>
      <description>Version 1.x of the MakeHuman GUI application MakeHuman is by today’s standard a rather old system. The core 3d engine is now somewhere around 15 years old, and it is using standards which are no longer relevant for modern graphics cards. Many graphics cards still support these outdated standards, but for some systems, there will be difficulties running MakeHuman.</description>
    </item>
    <item>
      <title>Which version of MakeHuman should I use?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/which_version_should_i_use.html</link>
      <pubDate>Tue, 17 Oct 2017 15:26:15 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/which_version_should_i_use.html</guid>
      <description>There are in practice two relevant current versions of the MakeHuman standalone GUI application: 1.2.0 and 1.3.0. Functionally, there isn’t much difference between these two. The main visible difference is that 1.3.0 contains bodyshapes, which 1.2.0 does not.&#xA;In 1.3.0, attempts have been made to solve some of the most common graphics problems (see what is the current status of MakeHuman for background). While this has solved problems for a large subset of systems, it has also introduced other problems for another smaller subset of systems.</description>
    </item>
    <item>
      <title>Can I create a commercial closed source game with models generated by MakeHuman?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/can_i_create_a_commercial_closed_source_game_with_models_generated_by_makehuman.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/can_i_create_a_commercial_closed_source_game_with_models_generated_by_makehuman.html</guid>
      <description>See [[FAQ:Can I sell models created with MakeHuman?]]</description>
    </item>
    <item>
      <title>Can I sell models created with MakeHuman?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/can_i_sell_models_created_with_makehuman.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/can_i_sell_models_created_with_makehuman.html</guid>
      <description>Yes.&#xA;From the license section that applies to the exported models:&#xA;You can copy, modify, distribute and perform the work, even for commercial purposes, all without asking permission.&#xA;The exported models end up being licensed CC0 (Creative Commons Zero). This is basically the most liberal license in the world, and for all practical purposes it places no restrictions on the licensee.&#xA;The full license text is available at https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md&#xA;Other formulations of the same question As it has proven somewhat difficult for new users to understand that CC0 means you can do whatever you want with the export, here are some other formulations of the same question:</description>
    </item>
    <item>
      <title>How to provide a makehuman log for a good bug report?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/how_to_provide_a_makehuman_log_for_a_good_bug_report.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/how_to_provide_a_makehuman_log_for_a_good_bug_report.html</guid>
      <description>Pretty much whatever error report you post on the forums will have the same response unless you do what is listed below. The reponse will be “What does the log say?”&#xA;To avoid this, always include the logs if you want to report an error, be it on the forums or in the bug tracker.&#xA;When you run MakeHuman, four (two if you are on Linux) files are created into your home/makehuman directory (see Where are my MakeHuman files found (where is my HOME directory)?)</description>
    </item>
    <item>
      <title>I need help, where should I ask for it?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/where_to_ask_for_help.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/where_to_ask_for_help.html</guid>
      <description>At the moment, the best place to get attention is the forum.&#xA;Posts in other locations (such as comments on random youtube videos) are unlikely to be seen.</description>
    </item>
    <item>
      <title>The interface looks broken</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/the_interface_looks_broken.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/the_interface_looks_broken.html</guid>
      <description>There are circumstances where not all graphics cards support all settings. Some of these settings are desired on other graphics cards.&#xA;If you have problem with the 3d canvas being empty (no character is showing), or the 3d canvas seems to contain repeated fragments of the other parts of the interface, you can try to disable these settings.&#xA;Go to the Settings -&gt; General tab. First try to check “no sample buffers” and restart makehuman. If the problem persist, try to also check “no shaders” and restart makehuman.</description>
    </item>
    <item>
      <title>Where are my MakeHuman files found (where is my HOME directory)?</title>
      <link>https://mpfb-demo.ampho.re/makehuman/faq/where_are_my_makehuman_files.html</link>
      <pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate>
      <guid>https://mpfb-demo.ampho.re/makehuman/faq/where_are_my_makehuman_files.html</guid>
      <description>TL;DR:&#xA;On windows, your files are usually in “MY DOCUMENTS”\makehuman\v1py3 On linux, your files are usually in “~/Documents/makehuman/v1py3” or “~/makehuman/v1py3” The longer story, with special cases:&#xA;The [BASE] folder location for saving MakeHuman user data depends on your operating system (Windows, Linux, OSX, etc..). In the guide below, replace with your actual login name. Typically, your will be ‘c:\’ (without quotes) on Windows machines, and just plain “/” (without quotes) on Linux and Mac OSX. Take in account that your operating system might be case sensitive on filenames (Unix-like OSs !). In case of doubt use lower case directory names.</description>
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